Showing posts with label Mutilate. Show all posts
Showing posts with label Mutilate. Show all posts

3.06.2007

Mutilate, Part 4: Myth on Off-hand Weapon Choices

Time to put something on this blog. IRL > WoW. I have also found a new home at Huang Long with a group of very skilled friends I have known since WoW release. Eminence, my former guild, has just started to get serious about 25men raids and shall catch up and leapfrog the likes of DnT very soon. I wish them best of luck.

In my opinion, the need of a high damage OH to maximize DPS for Mutilate build is a great misconception. My argument is that, MH weapon damage will dictate the overall Mutilate damage output and the impact of OH weapon damage is fairly muted.

In the following test, Mutilate damages are compared across a list of fast daggers with speed less or equal to 1.6 as OH and Gladiators Shanker as MH. Assuming a 22% crit rate and 1400 AP.

First, without DW SpecWith DW Spec,As the 2 graphs illustrated, the difference between using a high damage OH weapon and fast but low damage OH weapon is not all that significant. In terms of percentages, the differences in Mutilate damage between using a Warp Splinters Thorn and Gladiators Shanker are 7% and 5% for 41/x/5 and 41/20/0 respectively at the assumed case, and 11% and 8% for 0 AP 0% crit respectively.

In other words, you will be doing a whopping 7% more Mutilate DPS using a Gladiators Shanker vs. Warp Splinters Thorn, ignoring weapon stats (less than 3% of overall DPS which could very well be made up by weapon stats). The primarily explanation for this is that the +101 static damage component outweights the weapon DPS component.

The impact on poison damage depends on Envenom usage in DPS cycles. Instant Poison should add the most DPS if Envenom is used as an filler finisher between SnDs . Your DPS from OH poison procs will increase by as much as 40% (1.8/1.3 - 1 ~ 40% increase). On the other hand, benefits on Deadly Poison OH will not be as obvious.

OH Enchant proc will be more frequent with a slower weapon, but the difference is fairly marginal IMO. Here is a rough translation/calculation for Mongoose (1ppm), assuming a +to hit is greater than 5%.

Definition:
H = 1 - Miss Rate = 1 - (25 - +to Hit), Hit
WS = Weapon Speed, second.

Proc per Hit = (1 proc / 60 second) * (WS / swing) * (swing / H) = WS / (60 * H)

Total number of OH hit per second
= Mutilate + normal
= (1 / 6 sec) + (1 swing / WS) * (H/ swing)
= 1/6 + H/WS
= (WS + 6H) / 6WS

Multiply the two equations:
Normalized Proc Per Second (PPS) = (WS + 6H)/360H

Using the derived normalize forumla, and given a 90% hit rate (+15% to hit), Mongoose procs every 48 seconds and 45 seconds for 1.3 speed and 1.8 speed weapons respectively. Not that big of a deal IMO, unless there are some 2.5 speed daggers out there, which shall proc every 41 seconds. :p

Conclusion:
  • A high damage OH needed for Mutilate to do good damage is a myth.
  • The difference in weapon damage is largely offset by the static +101 damage component of Mutilate.
  • Rogues need to find the OH with the best stats, for both PvP and PvE Mutilate builds. I would suggest Blades of the Unrequited for PvP rogues (3 gem slots for +36 stamina) and Guile of Khorazzi for PvE rogues (24 agi, 50AP).
EDIT:
  • Add some clarification at the last paragraph above conclusion.
  • Added impact on Enchants and Poisons.

11.16.2006

Mutilate, Part 2: Crit Profile

In part 1, Mutilate was evaluated from a lv60 perspective with rosy 30% crit rate and 1540 attack power. So in this post, I am going to investigate how Mutilate will scale at lv70.

I will use my mediocre gear as an example.
434 Agi
  • 135 Naked
  • 299 item
29.97% Crit
  • 5% malice
  • 4.65% naked
  • 10.31% item agi
  • 10% item +crit chance
The crit profile of Mutilate will therefore be:
  • 49.04% Non Crit
  • 41.98% Single Crit
  • 8.98% Double Crit
At level 70, using 5 piece Gladiator gears, 2xGladiator Daggers, Gladiator Thrown, Lv70 Dungeon Hard mode Cloak, Neck, Ringx2, General's Bracer/Belt/Boots, I would have:
411 Agi
  • 165 Naked
  • 246 item
25.88% Crit
  • 5% malice
  • 165/34 = 4.85% naked
  • 246/34 = 7.24% item agi
  • 194/22.08 = 8.79% crit rating
The crit profile of Mutilate will therefore be:
  • 54.94% Non Crit
  • 38.36% Single Crit
  • 6.70% Double Crit
Thus my mutilate crit rate went down from about 51% t0 about 45% as I level and obtain top end gear at the same time. Absolutely horrible.

10.30.2006

Mutilate, Part 1: Dual Wield Spec vs Opportunity

The rogue class has evolved over time. I remember we used to wear the OH weapon purely for the stats (Bonescrapper) as OH weapon DPS were basically nullified by dual wield penality. As gears progresses, OH DPS becomes more and more important and at some point, become a significant part of the overall DPS profile. Mutilate elevate the OH DPS to another level as it is the first skill/talent that is mitigated by dual wield penality.

Mutilate adds 101 damage (rank 4) right on top of your MH and OH damage, does 150% when your target is poisoned, and awards 2 combo points (without SF). To maximize Mutilate damage, a slow offhand must be deployed.

Since I am not in Beta, I still have 3 questions about the mechanics of Mutilate.
1. Is Mutilate normalized?
2. Does OH receive the full bonus damage of 101 (rank 4), or bonus damage will first be adjusted by duel wield penality before adding?
3. Does Mutilate adds more than 3 combo points?

11/17/06 EDIT: Mutilate is normalized, the OH receives the full bonus damage, and adds at most 3 combo points.

That being said, an idea came to mind when I was on WoW over this weekend. Is Duel Wield Spec worth giving up Opportunity for?

Mutilate Rank 4, 101 with each weapon.
Assuming 30% crit, 5% hit, and 1540 attack power. Dual wielding Grand Marshal's Shanker (103-155, 1.8 speed). Also assuming Mutilate IS normalized, and OH receive the full bonus damage.

MH = 316 average damage

Mutilate, with Opportunity but no DW spec:
MH = (316 + 101) * 1.2 * (0.7 + 0.3 * 2.3) = 696
OH = (158 + 101) * 1.2 * (0.7 + 0.3 * 2.3) = 432
Sum = 1128 (1692, if poisoned)

Mutilate, with DW spec but no Opportunity:
MH = (316 + 101) * (0.7 + 0.3 * 2.3) = 580
OH = (237 + 101) * (0.7 + 0.3 * 2.3) = 470
Sum = 1050 (1575, if poisoned)

For comparison basis, backstab (rank 10) damage:
BS = (316 * 1.5 + 255) * 1.2 * (0.4 + 0.6 * 2.3) = 1557

So Mutilate is virtually the same DPE replacement for Backstab in PvE and is a slight boost in PvP. Keep in mind that I am calculating using 2 very slow and high damage daggers. So mutilate will benefit the GM/HWL crowd or the high-end raiding guild (Kingsfall/Deathsting) a lot more than random NE/UD rogue out there.

Mutilate should get a little boost on either damage or the poison requirements.

11/2/06 EDIT: Fixed the BS calculation. Apologies on the brain fart.