The focus of the build is to annoy the shit out of people in PvP with Mace Spec Stun (5% chance) and Blade Twisting (20% chance) while maintain a certain degrees of PvE/farming viability with Combat Potency (20% chance to gain 15 energy per OH attack). I also want to investigate what weapon skills have become after the nerf with my decent +8 mace skills (5 from mace spec, 3 from Anubisath).
Here's some thoughts:
Blade Twisting - 20% chance per SS/BS/Shiv/Gouge to daze target for 8 seconds; targets will have a daze debuff when it procs. Sounds perfect on paper but it doesnt deliever. Assumes all SS lands, it should proc:
(SS / 40 energy) * (20 energy / 2 second) * (60 second / minute) * (1 proc / 5 SS) = 3 ppm.
Compare to my Crusader MH (1 ppm):
(1 proc / min) * (min / 60 sec) * (2.8 sec / swing) * (swing / 0.80 hit) = 5.8% proc / hit
which translate into (0.058 * (60/4 + 60/(2.8/0.8))) = 1.86 ppm.
Compare to Mace Spec stun (5% proc/hit)
(5% proc/hit ) * (2.8/0.8 + 1.8/0.8 + 4 hit/s) * (60s / m) = 2.94 ppm
So theoritically, Blade Twisting should proc as much as Mace Spec and a lot more than Crusader. However, from 4 hours of PvP and PvE, it's proc rate is definitely less than either of them. The problem with it is it proc only off special attacks, which has a 4 second cooldown, so the larger interval offsets some of the proc chances.
So in summary:
- With 2.8s MH, 1.8s OH, SS, +5% hit, Blade Twisting will proc roughly 3.00 ppm, compare to Crusader's of 1.86 ppm and Mace Spec Stun of 2.94ppm.
- Despite similar theoratical proc rates to Mace Spec, Blade Twisting will proc less than Mace Spec and even Crusader due to the large time intervals between special attacks (4 second cooldown for SS, 6 second cooldown for BS).
- My feeling is that Blade Twisting procs less than Crusader after 4 hours of PvP/PvE.
- Blade Twisting needs to be buffed, to roughly 30% proc chance to offset the large time interval between specials.
EDIT: Oh and btw, the Crit Scaling post is still TBC...

