12.19.2005

Basic Rogue Forumlae

These are the building blocks of Rogue class:
  • Attack Power = Character Level * 2 + Strength + Agility - 20 + Attack Power Bonus from Items
  • 14 Attack Power = 1 Damage per Second
  • Crit Rate = [(0 | 5 Malice) + 5 + AGI/29]%
  • Crit Rate + (Hit Rate - Crit Rate) + Miss Rate = 100%
  • Armor = Agility x 2 + Item Armor + Shield Armor
  • % Reduction = max{[Armor / (Armor + 400 + 85 * Enemy Defense)] * 100%, 75%}
  • Proc Per Hit = Weapon Speed * Proc Per Minute / 60
  • Attack Power Modifier for Special Attacks = (1.7 Daggers | 2.4 Other One-Handers)
  • Attack Power Modifier for Normal Attacks and Hemorrhage = Weapon Speed
  • White Attack Miss Rate = 24%
  • Special Attack Miss Rate = 5%
Now for the DPS formulae:
Assuming main hand and off hand weapon shares the same crit and miss rate and poison proc only when hit.
  • White DPS = [ (Average MH Damage + Attack Power * MH Weapon Speed / 14) / MH Weapon Speed + (50% | 75% Duel Wield Spec) * (Average OH Damage + Attack Power * OH Weapon Speed / 14) / OH Weapon Speed ] * { (200% * Crit Rate) + [100% - max(24% - Hit Rate, 0) - Crit Rate] }
  • Sinister Strike DPS = (100% | 106% Aggression) * {[Average MH Damage + Attack Power * (2.4 | 1.7 daggers) / 14] + 68} * {(200% | 230% Letahlity) * Crit Rate + [100% - max(5% - Hit Rate, 0) - Crit Rate]} / 4
  • Backstab DPS = (150% | 180% Opportunity) * {[Average MH Damage + Attack Power * 1.7 / 14] + 210} * {(200% | 230% Letahlity) * [(0% | 30% Imp BS) + Crit Rate] + [100% - max(5% - Hit Rate, 0) - Crit Rate]} / 6
  • Hemorrhage DPS = [Average MH Damage + Attack Power * MH Weapon Speed / 14] * {(200% | 230% Letahlity) * Crit Rate + [100% - max(5% - Hit Rate, 0) - Crit Rate]} / 3.5

15 comments:

Akrobatik said...

Informative.

Update your allakhazam profile kthnx

Anonymous said...

Thanks for the information, much appreciated. I will be directing other rogues in my guild here : )

Kurst said...

I love number crunching, and its nice to see a comprehensive list of them.

Im adding these comments without backing them up myself, but in your basic calculations:

Isn't aggression 2% per talent point? you have the agression mod as 103, I would have thought it would have been 106. probably just a typo thinking 3 talent points :)

Second, it has long been my belief that the Oportunity modifier is applied to the damage % as well as the basic modifier for backstab, although the tool tip does not indicate this. Having finally put this into writing, I guess I'm obligated to test it...I'll be back!

Anonymous said...

1)

You use 180% damage for Opportunity, the tooltip says it's 20% additional damage. There are/were wrong tooltips in WoW but in this case I'd believe WoW.


2)

This has been noted before...

Have a look at
http://www.sk-gaming.com/wow/rogue/
Their formula is
{(150% | 180% Opportunity) *
[Average MH Damage + Attack Power * 1.7 / 14]
+ 210} * {(200% | 230% Letahlity)
i.e., they add the 210 bonus damage after applying the 150% resp. 180% bonus. (They didn't put the formula there, but it will give their results.)

Also Ming used the same formula in one posting.

So who's right here? Nobody posts any proofs/hints/tests how they got the formula. At least it's 2 vs 1 against you. ;-)

Interesting fact: there's the same mistake for Opportunity, 30% instead of 20%. (Or am I mistaken for some reason?)


Anyway... great job putting all those formulae together, thanks!


Raskhin [Die Silberne Hand]

Anonymous said...

Raskhin, the additional damage is applied to the 150% weapondamage of backstab. So its 150 + 150/5.. and thats 180.

VitaminC said...

Raskhin,

1) 150% * 120% = 180%

2) Fixed.

Anonymous said...

This is fantastic, thanks. Can you clarify the term "Hit Rate" in the hit rate modifier portion of your various formulas to be "Hit Rate Modifier" (granted via Precision, +% to hit items, etc). Also, the game only allows a maximum increase of 5%.

[100% - max(24% - Hit Rate, 0) - Crit Rate]

to:

[100% - (24% - min(5%, Hit Rate Modifier)) - Crit Rate]

And for the special attacks:

[100% - max(5% - Hit Rate, 0) - Crit Rate]

to:

[100% - (5% - min(5%, Hit Rate Modifier)) - Crit Rate]

Thanks.

VitaminC said...

Well, FYI, hit rate modifiers (or miss rate modifiers for more accuracy) have theoratical maximum of the default miss rate.

thus for white attacks, hit rate modifiers can go up to 24%

for special attacks, hit rate modifiers have effect up to 5%.

but realistically, you want 1-2% over the cap to make sure you can hit those higher level opponents too.

ForeShadow said...

Skill weapon and weapon talent crit % doesn't seem to affect instant attacks.

Example:
25% crit with gear +5% malice +5%dagger spec will give white dmgs with daggers a crit of 35%, but i'm unshure if its 60% for improved Backstab and ambush (25+5+30) and not 65%(25+5+5+30).

This seems true with:
Eviscerate
Sinister strike

possibly Backstab and ambush...

VitaminC said...

Weapon skill affects special attacks too, as +weapon skill directly increases your spellbook crit rate.

Sometimes it could be fishy as high defense creeps will decrease your crit %. (0.04% crit and 0.04% hit per defense/weapon level difference.)

ForeShadow said...

Hemorrhage DPS = [Average MH Damage + Attack Power * MH Weapon Speed / 14] * {(200% | 230% Letahlity) * Crit Rate + [100% - max(5% - Hit Rate, 0) - Crit Rate]} / 3.5

Where is the +7 dmg from Hemo ?
How does Hemo Crit (Bonescythe 4 piece set: +5 energy with crits from SS, BS, Hemo) and Lethality affects Hemo as well ? How is hemo affecting other physical attacks like SS and rupture (including the Hemo crits and Lethality) ?

ForeShadow said...

My theory on Hemmorrhage:
Hemorrhage is a strike similar to Sinister Strike without AP normalized and adding +7 to attacks if Hemorrhage is already on the mob. Hemorrhage adds +7 to every skill at weapon average damage. As for Rupture, I estimate the +7 dmg directly on the first hit when applied to it and not +7 every tick of Rupture. Hemorrhage doesn't affect or give buff damage to poisons.

Traver said...

"Attack Power Modifier for Normal Attacks and Hemorrhage = Weapon Speed"

Ghostly strike hasn't been normalised either afaik, probably the same with Riposte now I think about it...

Lion said...

Update your blog. : P

Anonymous said...

oh my god, i must be so stupid - finding it kinda hard to interpret. Can someone explain in simple terms please