- 2.4 MH and OH Speed Assumption I assumed 2.4 speed for both MH and OH. Most MH sword speed ranges from 2.6 to 2.9. There are only 4 epic sword that has speed less than 2.4: Blackguard(craftable), Ravencrest's Legacy(AQ Gate Quest), Maladath, Runed Blade of the Black Flight(BWL), Warblade of the Hakkari(ZG). Most uses Brutality Blade(MC) for OH. 2.4 speed for both hands is a fairly reasonable assumption.
- Sword Spec or HoJ procs are additive and will slightly decrease total number of MH attacks as they cancel out attack-in-motion. And although you gain more chance to proc extra MH attacks through HoJ/Sword Spec, but you also have less chance to miss on BOTH your MH and OH attacks for +2% Hit.
- Aggression won't change the results. Extra 6% damage on SS does not have anything to do with extra MH attacks gained through +Hit or +Chance to attack.
- Slice and Dice won't change the results either as it benefit both the same way. Neither will Blade Flurry skew the results.
- Duel Wield spec will only reinforce my argument further. OH DPS weights 75% instead of 50% of the white DPS, thus the damage from MH extra procs will be reduced as a % of overall damage.
3.03.2006
HoJ/Sword Spec Procs? Pfft. Get +Hit
First of all, I've shown a 0.5% increase in DPS from 2% hit to 2% for an extra attack. That's far from 50% improvement from the comment.
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Why can't this just easily be shown by the following math:
Let D be the damage inflicted from an attack.
E[D] = E[D|H]Pr(H)
where H is the hit event, crits and hits are folded together. Consider +hit of 'h'. In this case
E[D] = E[D|H](Pr(H)+h)
= E[D|H]Pr(H) + E[D|H]h
Now consider probability of a hit getting an additional attack of 'a'. In this case:
E[D] = E[D|H]Pr(H) + E[D|H]Pr(H)aPr(H)
(Note the number of hits from a single attack is Pr(H)(1+aPr(H)),
the probability of the first attack hitting, plus the triggered second attack which must hit).
So.. since Pr(H) < 1, an additional % to hit will always be better than a % of extra attack.
Sound right?
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